May 7, 2017
In most situations my Hearphones are superior for providing speach clarity. I went to a lecture in a huge hall with huge echos. Echos cause lack of speech comprehension for me. The Hearphones simply passed on voices and echos together. It was another talk I where I could not comprehend speech amongst the echoes. A big request, but a killer feature to separate the voice from the echoes. I don't think the filter would be that difficult to code, but need lots of fast compute. Thanks.
Mar 21, 2017
A keyfob remote would be useful. The Bose Hearphones help me with conversation more than my expensive hearing aids.
A pocket remote with large buttons or a crisp detent click ring would give my clumbsy fingers better control than the 'touchy' phone app. A lock out feature to prevent "pocket dialing" would stop the crippling effect that such remotes have on car keys.
Thanks for your suggestion.
I've found I can remove most of the echoes in a large reverberant space if I can get close to the source and use the FOCUSSED directivity setting. This allowed me to hear the source with greater clarity without the echoes and reflections coming from behind and beside me.
How about you?
May 18, 2017
Hello, It would be nice to have a "pro" feature in the App that allows a poweruser to manipulate more things in the DSP.
A bandpass filter, an EQ, maybe even a notch filter. That would be great.
Thank you for joining the community.
That's a really interesting suggestion. I'd like to explore it in more detail with you. I'll post a new topic a little later today. I'll tag you so that you get a notification.
Thank you for joining the community and for your comments. We can't commit to acting on all of these ideas but we appreciate hearing from you.
Here are some thoughts:
After reading the discussion on slipping, how about rubber "fingerprints" on the bottom, to help hold the Hearphones in place.
Would it be possible, in the future, to change the volume of one or more specific sound sources, then, once set, maintain that volume despite turning head and moving around?
Thanks for writing. I hope you get to spend more time with Hearphones and the Hear app to experience how well they will work for you.
Thanks again for your comments. I appreciate the time and thought you put in to help us understand your point. I'll speak to a few items below and accept the rest as requests, with thanks.
>>Is it possible to focus on nearby sounds? That might help for restaurant and crowd situations.
>The Focussed Directivity setting should help with this.
Gotcha! However, I was thinking instead of that (which might pick up loud talkers several booths over; you'd have to tell me if it'll do that or not), triangulate on only those who are nearby. Focussed Directivity plus restricted range. You could have the opposite for a concert, or a presenter in a noisy venue.
⇒ Great request: Speaking from personal experience, I've been able to manage this somewhat by using the DIRECTIVITY in combination with the WORLD VOLUME control.
You'd want to spend some time experimenting with this to hear how well it would work for you.
>>The earpieces, even the smallest ones, didn't seem to want to fit my ears, so I tinkered with the iPad app settings, but found that the ignore-earpiece option would not stay off. Is that a store thing? I installed the app on my phone and was able to turn off the out-of-ear sensor.
>Not understanding this one.
The app has an option to ignore the fact that the earpiece is not in place (which would normally cause feedback). I had to use this option on my phone to get the Hearphone to send sound to the earpiece, because the Hearphone thought the earpiece was not inserted. On the store iPad, this option refused to stay off, which the clerk thought might have been a store restriction.
Follow-up question; is it that hard to tell that a sound is feedback? Human ears can generally recognize feedback sound quite easily.
⇒ I'll leave this for our team to consider internally. I can't promise that we'll have a response here.
Thanks for being a part of the Hearphones community.